Attronarch's Athenaeum

Campaign journals, reviews of TTRPG stuff, and musings on D&D.

This report covers a solo adventure undertaken by Kho Rimbo, who split from the party on the evening of Meadowlark 1st, and returned to explore the dungeon. Report was written by Brulligrum, Kho's player, with minor edits by me.

Adventurers

Character Race Class Description
Kho Rimbo Human Magic-User level 1 A knife throwing wizard extraordinaire. Covered in ritual knife scars. Cuts himself whilst casting. Prone to being sarcastic.

Meadowlark 1st, Airday

Although he had been gone for days no one had noticed that Kho Rimbo had gone missing. That's what happens when you are the torchbearer. People only acknowledge your existence when it is dark. In the the light they do not notice your presence at all. Well at least everyone is noticing me now! thought the wayward and previously unmissed mage.

He was still unsure why he had done it. Why he had remained behind when the others left. Something had taken hold of him. Something whispered promises of gold. Something whispered he could be more than a mere torchbearer. Thinking back he now thought that although the gold was real it was really just a ruse. The something had wanted him.

Ill prepared, with naught but a single flask of oil and but a day or two of food and water he slipped back down into Racoba's retreat. Alone.

Back he trod, along the same path he had recently travelled with many. On reaching the stairs to the ghouls lair he did the unthinkable and snuffed out his lantern. In the smothering ebon dark the only reality was the wall at his side, the ground beneath his feet and the booming thump of his heart. With every shuffling footstep he dreaded hearing the splash of water followed by the sound of wet slapping feet rushing towards him in the dark, but luck seemed to favour his foolish endeavour. When he believed he had travelled far enough he relit his lantern, the light hurt his eyes but he welcomed it none the less. Ahead were the stairs where the whispers had first assailed him, and like a fool he once again heeded their intoxicating call.

Down a spiral stair case he corkscrewed his way and at their base discovered a grand buttressed gallery. On the walls abstract paintings seem to ebb and flow in chaotic formations and Kho dared not gaze upon them scared of what they might reveal. With prickling neck and teeth aching from being gritted he slowly traversed the hall of horror.

As he crept forward he ignored various side passages especially a great arch from which evil emanated like demonic breath. At the hallways end he found stairs leading up, surely not the way to the whispered treasure. Perhaps it was through the archway he thought. A thought he could not be sure was his own but for some reason acted on it anyway. All this while he had failed to notice his lantern slowly dimming and the walls beginning to take on a deep red hue.

He passed beneath the arch and down a flight of stairs to a passage like unto the one he had just left, but here he could not fail to notice the deep red glow of the walls. As he moved on the feeling of evil became a palpable syrupy thing he had to force his way through. Somehow quelling his instinct to run he eventually came upon an overbearing set of double doors, doors that his frantic instincts begged him not to open, still he tried. They were locked. Finally allowing common sense to prevail Kho fled back up the stairs and through the great arch to the gloomy red gallery above.

Despite his obvious peril Kho was not ready to give up his search. Meanwhile twisted humanoid silhouettes had began to to form in the ruddy paintings but Kho tried to pay them no heed thinking surely they were only a trick of the eye.

He elected to explore some of the side passages he had passed earlier. The first led to a chamber of humanoid skeletons who's bones showed signs of violent deaths. It was here he realised his lantern was casting barely half the light that it had before. Further on he opened a door that opened to a blank wall and he was forced to return the way he had come.

Back in the gallery the walls pulsed with deep red light and the abominable humanoid outlines were unmistakable. A feeling of dread washed over Kho Rimbo but instead of fleeing for the stairs he bolted down one of the side passages. Looking back his blood ran cold as he saw the red glow and its accompanying shapes were now following him.

He fled down the corridor to find his way barred by a battered and dented iron door with an obvious heavy lock. He glanced behind him. Beyond his lanterns feeble light he saw the red glow bathing the corridor as it followed him and from it coalesced a creature, a form of no natural origin. With a force driven by terror Kho turned back to the door and hammered at the lock and against all odds it gave way. He battered his way into the room beyond without care for who or what may lie within and slammed the the door, he then set to jamming it shut with a handful of iron spikes. Barely had his frantic labours ceased before the the sound of scratching and thumping emanated from the other side of the door. He scrambled back and quickly tried to take stock of his surrounding, praying he hadn't just jumped out of the frying pan and into the fire. He hadn't, not yet anyway. The diminished light of his lantern revealed a room hung with tapestries of evil aspect but there was no obvious way out. Meanwhile the pursuing horror pounded at the door relentlessly. Hurriedly Kho began to check behind the hangings. They mostly depicted an evil wizard and a black tower looming over its surrounding mountains, behind these he found nothing but wall. Two stood out amongst the others. One depicted a a man being eviscerated by a hundred blades, the other was featureless and black. Behind the former was a dark passage and the latter he dared not touch.

Whist the door creaked and groaned from the tattoo of doom being beaten by the horror beyond Kho desperately tried to form a plan of action. He barely considered the passage hidden behind the eviscerated man as he was sure that route would lead to a bloody death. Boom, Boom, went the door.

A plan came to him to use a tapestry to envelope the monster so he could rush by, but when he considered the tapestries great size and his own fatigue he realised this was an illusion of grandeur that would lead to his death.

The door squealed and groaned.

He then considered turning out his lantern and waiting in the dark, hoping beyond hope that the creature would just go away. This seemed like little more than postponing an inevitable death. Boom, boom, groan. What about the black tapestry, what if...

The assault on the door stopped.

Kho stood stock still, the booming of his heart replaced that from the battered door.

Had it gone?

After a short wait in the eerie silence Kho tippy-toed to the door. It was bent and buckled, bulging in its frame. He tried to snatch a glance through a gap near the frame and barely leapt back in time as long taloned fingers slashed at his face. The pounding of the door and of Kho's heart renewed with fierce vigour.

Kho finally made his decision. He hurried to the black tapestry and whilst wincing he placed his hand on its ebon surface. It felt like the surface of a cold lake and his hand passed through. With a last glance at the warped door he clambered through the black surface.

Beyond he found himself enveloped in utter darkness and stilled silence, only the feeling of the floor beneath his feet told him he was not dead. From this point on touch became his only reliable sense. He found a wall and gingerly followed it with his fingers. Time was now fluid and had no meaning so he didn't know how long had passed before he collided with something in the dark. There followed a great crashing of metal, chain and wood. Overcome by terror and sheer exhaustion Kho passed out into a darkness of his bodies own creation.

Meadowlark 2nd, Waterday

From darkness he woke to more darkness, but resolute he got up and blundered on. He tripped over something heavy, righted himself, and took to examining his assailant. A wooden box with a lid. Was this it? carefully he opened the lid and then thrust his hand inside. It sank to the wrist in jingling coins. He pulled out his hand and coins fell between his fingers. He had found the promised treasure, but the irony was he could not even see it.

“Nooooooo” he howled “this is hell!”

From then on Kho's memories were jumbled. He didn't doubt he was at the edge of his sanity. He remembered fumbling around in the darkness and stumbling over countless more chests, all filled with coins. He might of slept but could not be sure in a darkness deeper than slumber.

How and when he found himself back in the tapestry room he did not know. Respite from the dark was short lived. He lit his lantern only to have it sputter out, the oil finally used up. The dark welcomed him back but he did not welcome it.

His blind flight back through the redoubt was literal. Looking back Kho got the feeling he had not escaped, but instead had been allowed to leave.

Meadowlark 4th, Fireday

About a day later Kho shambled into the camp around Cedarwade keep. “I found the treasure” he called out to the surprised faces that greeted him.

“Now if someone fills me a tub of hot water and Dalkanarion scrubs my back I will tell you how to get it.”

Kho's legs gave way beneath him and as he passed out he heard Dalkanarion's gruff voice “Not bloody likely!”

Now recovered the former torch bearer was ready to lead the band back to the treasure, but a sinister thought kept dogging him.

What if he had been led to the treasure and then allowed to leave? What if the evil below was using him to bring it tastier souls like those of Dalkanarion and Ambros?

Discuss at Dragonsfoot forum.

#Wilderlands #SessionReport

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Just picked up the Tome of World Building (print) and The Nomicon (print):

Great additions to the Tome Of Adventure Design (print)!

#Postbox #OSR

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Dolmenwood Limited Edition Leatherette Slip Case Set with Dolmenwood Player's Book, Dolmenwood Campaign Book, and Dolmenwood Monster Book:

Fungal Foraging Dice Bag, Cloth Referee's Map, The Fungus That Came to Blackeswell, Emelda's Song, The Ruined Abbey of St Clewyd, Winter's Daughter, and Dolmenwood Maps Book:

#Postbox #OSR #NG #Dolmenwood

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Adventurers

Character Race Class Description
Tikatu Human Druid level 1 A dirty little ma with dark and dirty skin, wearing loincloth with no back. “What will be, will be” is his favourite aphorism.
Kho Rimbo Human Magic-User level 1 A knife throwing wizard extraordinaire. Covered in ritual knife scars. Cuts himself whilst casting. Prone to being sarcastic.
Ambros Human Cleric level 6 Follower of Aniu, Lord of Time.
Ignaeus Elf fighter level 5 / Magic-User level 4 A slightly weathered looking elf with dull blonde hair and chiseled features. Seeks wealth and knowledge.
Dalkanarion Human Fighter level 5 A youthful specimen in full strength, full of purpose, bluster, and eagerness to prove himself.

Meadowlark 1st, Airday

“We must eliminate the ghouls. They are huge pain in the ass.”

Thus adventurers concocted a plan. First they abandoned Racoba's chamber, reasoning that there will be time to ransack the room once the threats have been eliminated. Next, they returned to the octagonal chamber next to the rank pool of foetid water where they assumed the ghouls are hiding. Lastly, they took a defensive position on top of stairs leading into the chamber.

And then they waited for the ghouls to come out of the water and charge straight into this carefully laid ambush. And waited. And waited. And waited. Hours went on and on. Tiredness set it. Attention wavered. The monsters did not come.

“Perhaps they can sense the presence of Father Ambros?”

A valid guess. The more obvious guess of “perhaps they can see us given there is a straight line from the pool to our position and we are bathed in light” was skipped. Ambros retreated further up, close to the chamber with two armed statues.

Alas, no monsters. After nearly two watches of waiting in “ambush” adventurers decided to call off the plan, retreat to the surface, and rest. They stepped back, two by two, with Dalkanarion leaving last, for he was the strongest and boldest of this crew.

Not even the keen elven ears of Ignaeus picked up on the sounds of water splashing. Dalkanarion's fighting instincts kicked in and he was not taken by surprise. Gripping the massive Oathkeeper and tensing his massive biceps, the warrior turned around to face the incoming ravenous ghoul horde. He ran forth, cutting them off before they could scale the stairs.

The mighty warrior swung his greatsword, dominating the corridor. He cut right through the first beast, obliterating it straight into the unlife. “Fall back and regroup! We fight them at the junction!” he commanded. Now fighting on the defensive, Dalkanarion parried and dodged attacks of three fearless ghouls that pressed on.

He barely felt the claws on his thigh. The nails did not hurt at all. But stiffness that set in was nearly instantaneous. The paladins spirits imbued in the Oathkeeper roared, denied. Other adventurers looked in horror as the mightiest of them fell down to the ground.

Ignaeus jumped forward, swinging and kicking at the ghoul horde. His ancient bloodline would protect him where human bloodline failed. The elf endured the claws and jaws of the undead, suffering in the process. Kho Rimbo ran in from the backline, vying to drag Dalkanarion out of melee before the beasts drag him into the abyss.

“Begone!” Ambros thundered, his golden gavel sending ghouls fleeing once more. The party picked up paralysed Dalkanarion and left the dungeon at once.

Meadowlark 2nd, Waterday

Having rested and recovered, Ambros healed those wounded, and then they returned to the underground complex. This time they ordered Marlon to keep all the squads above ground. There would be no more losses.

The party of five went straight for the wizard's chamber. Ambros was ready to blast any undead that would dare appear before them. Once in the chamber they cast Detect Magic and Find Traps. The scrolls still detected as magical. The north door frame still detected as trapped.

Adventurers collected the scrolls and left the dungeon. Then they disbanded the camp and returned to the Cedarwade Keep. Nobody noticed—or if they did, they did not care enough to share it—that Kho Rimbo was nowhere to be seen.

Dalkanarion was handed a letter from the queen. She gave him blanket permission to recruit up to twenty able bodied men from the lands south of Hara. Should anyone refuse to answer the call he can decide their fate as he pleases.

“Too little, too late. Yet another set-up.” The young swashbuckler shook his head, disillusioned with the whole affair.

Ambros was informed that Lord Kyle had sent a messenger twice, asking for his immediate counsel as soon as possible. “We rest and head out first thing in the morning.” the High Priest commanded. And so it was.

Meadowlark 3rd, Earthday

“Ambros! Dalkanarion! Ignaeus! Great to see you again! Pleased to see you again...” young Lord Kyle welcomed the men whom he has been paying to great sums of money to secure his lands. This, he was convinced, was the right thing to do give their promises to him. Having been updated on the latest developments, Kyle went straight for the matter he summoned Ambros for.

“Briaron of Ahyf visited me the other day. Skandik raiders have been pillaging, raping, and burning freely through his domain for several weeks now. He heard that I have capable men in my employ and thus came here to ask for help. I said I will speak to you!”

Dalkanarion was first to speak, rebuffing young Lord's request for help. “They should seek help from Hara. After all, it is to them whom they pay protection money.”

“And so do I, and yet I have come to hire you for they don't do anything but collect money. You know that yourself.”

But Dalkanarion was unmoved. He will not risk being spread out too thin for some villages and peasants. Ahyf and their lands are outside of his mandate. If people are happy with uncaring rulership who is he to fight for them? They should rise against their oppressor then and not expect others to save them. He also reminded Lord Kyle that he does not command them, but simply pay them.

Ambros, the actual leader of the holy army that Lord Kyle has been paying for, was equally unmoved by the plight. His frustration with the queen, temple, and merchants' nonsense was at a peak.

Adventurers returned to the Cedarwade Keep by the evening. Ambros organised a sermon for the fallen soldiers. Then he prepared to commune with Forseti, for he was eager to find the path forward.

Discuss at Dragonsfoot forum.

#Wilderlands #SessionReport

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Troll Lord Games is discounting their whole catalogue for 50% off. I am not sure for how long will the discount last.

Here are some of my past recommendations:

Spend responsibly!

#Sale #TLG #CC #OSR

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Original Adventures Reincarnated 9: Caverns of Thracia with slipcase, and Stretch Goal Pack (Book of Handouts, Goodman Games Gazette, GM screen, oversized player map, three poster maps, art prints, and logo sticker):

Lost Lore of Thracia, Monster & Magic of Thracia, and The Sacrifical Pyre of Thracia:

Original Adventures Reincarnated 9.5: Hellpits of Nightfang:

Wonderful package, but I absolutely dislike Goodman Games's decision not to brand the DCC versions the same way as 5e ones. That's literally the only reason I'm getting the latter instead of the former. Silly. Also silly that 5e and DCC versions of Caverns of Thracia were written concurrently so they differ in text, and not just in stat blocks. OAR9.5 does not include the original, which breaks the whole concept behind OAR line—which is to include the darn originals. We had seen something similar with OAR8, which also doesn't include the originals. I am not hopeful for the future of this product line.

#Postbox #GG #OAR

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Adventurers

Character Race Class Description
Tikatu Human Druid level 1 A dirty little ma with dark and dirty skin, wearing loincloth with no back. “What will be, will be” is his favourite aphorism.
Kho Rimbo Human Magic-User level 1 A knife throwing wizard extraordinaire. Covered in ritual knife scars. Cuts himself whilst casting. Prone to being sarcastic.
Tobias Lindflags Hobbit Thief level 2 A sixth-born son standing to gain nothing from inheritance, so he set out to make his own fortune in the world.
Somniel Elf Fighter level 1 / Magic-User level 1 An elf of ambivalent age suffering from mild amnesia.

Meadowlark 1st, Airday

Tobias milled about the wizard's chamber. He had just found a Ring of Invisibility. Emboldened, he reached for one of the scroll cases resting lazily on the shelf along the north wall. He carefully opened one, took out the scroll, and unfurled it. Tikatu and Kho Rimbo approached the hobbit.

Scroll looked like a scribbled map of some sort of complex. The lines were quite straight, and all chambers were rectangular. No angled corridors! Tobias felt his insides churn as he was sucked into the map. Tikatu and Kho Rimbo did not fare any better.

The trio found themselves in the presence of awesome tree of fire. Despite being confined in a chamber some twenty by twenty feet, they felt no great heat. Each had a vision in their head, showing them walk through the fire and being spat out back in the wizard's quarters.

An unfamiliar elf sat in the corner of the chamber. He was in deep slumber. Tobias woke him up. Elf introduced himself as Somniel, had no idea where he was or why, and immediately accepted the offer to join this adventuring trio in discovering more about this fascinating locale.

Following the only exit out of this chamber led to doors wreathed in fire. Like with the tree, these flames did not hurt the adventures. They pushed the doors open, finding a rectangular chamber some twenty by forty feet.

A giant, human-sized, gold scorpion, rested on a pile of golden coins. Observing it confirmed it was not a statue, but living arachnid. There were two doors leading out of the scorpion chamber—one to the north and one to the west. Both were behind the oversized gilded arachnid. Tikatu figured out that tossing a gold coin to the scorpion made it chitter a happy tune. So each one threw a coin and moved north. Tobias became intimate with his ring, refusing to take it off.

North doors led them down a corridor twisting east, until they reached another doors. Adventurers returned to the scorpion chamber, and went through the west doors, which led them to a four way junction. While discussing where to go next they were assaulted by three raging men.

Men were naked, with crazy, spittle-caked beards, and mad darting eyes. Their manhood swung wilder than their battle-axes. Tikatu was knocked unconscious by a might whack to the side of his head. Somniel was put to sleep through beheading. Kho Rimbo and Tobias sprinted back into the scorpion room, slamming the door shut behind them.

They fled through the flaming doors, and observed from there. There was loud banging on the doors, but that soon stopped. Once they summed up enough courage, the duo returned. They carefully opened the doors. Headless Somniel was prostrated in the corridor. Tikatu was dismembered, blood and gore all over. Invisible Tobias snuck up to the corpses, intended on picking up “the good stuff.” Sound of naked feet slapping the cold stone sent him packing.

The duo decided to go back north. Listening at the doors at the end of twisting corridor revealed deep croaking. Tobias prepared his web nuts, while Kho Rimbo opened the doors. Hobbit aimed at the two dog-sized fiery red toads, slipped, and threw the web nut right next to him. Vial hit the door frame, smashed open, releasing its sticky content. Thick, stringy webs engulfed both Tobias and Kho Rimbo.

Without anyone to get them out—and both being too weak to break the webs—they suffocated to death.

The trio found themselves in the presence of awesome tree of fire. Despite being confined in a chamber some twenty by twenty feet, they felt no great heat. Each had a vision in their head, showing them walk through the fire and being spat out back in the wizard's quarters.

An unfamiliar elf sat in the corner of the chamber. He was in deep slumber. Tobias woke him up. Elf introduced himself as Somniel, had no idea where he was or why, and immediately accepted the offer to join this adventuring trio in discovering more about this fascinating locale.

Following the only exit out of this chamber led to doors wreathed in fire. Like with the tree, these flames did not hurt the adventures. They pushed the doors open, finding a rectangular chamber some twenty by forty feet.

There a giant golden scorpion rested on a pile of gold coins. Tobias counted the coins—the pile included their “tribute” as well. Adventurers pondered what this might mean. Then they decided to take it out on giant toads.

They broke through the doors, took the toads by surprise, and assaulted them head on. Somniel struck one of the toads, injuring it. Tobias backstabbed the wounded toad, in a very dramatic manner. He snuck up on it, whilst invisible, and then jumped up, delivering a downwards blow, driving his shortsword deep into the creature's flesh. It dropped dead.

Second toad bit off a sizable chunk of Tikatu, which isn't to say much due to his diminutive size. Somniel, now fully awake, pommeled the toad on top of its head mercilessly, turning it into nothing but mush.

Meme by MLord.

The chamber was bathed in orange-red colour, seemingly emanating from the flagstones. Party listened at the north doors. After hearing nothing they followed the south corridor, which led them to another doors. They could hear several voices speaking behind it.

Once more they broke through, intent to dish out some violence. This was a sizable chamber, some forty by fifty feet. Three men squatted on the floor, sitting in a semi-circle around improvised camp-fire. Bows were next to them.

Kho Rimbo materialised a magical dagger. Then he sent it flying straight through the head of the man who reached for the bow. Surviving duo shot but missed. This was punished by Somniel who charged forth and busted the head of one. Last one was backstabbed to death by the invisible thief.

Men had a total of one thousand five hundred and thirty copper pieces, as well as six hundred thirty-six silver pieces. Adventurers left them here for now.

Archway to the north led down a long corridor. Doors to the south led to another long corridor. Quartet opted to go south. This led them to an empty chamber and another long corridor, heading west, ultimately taking them to a T-shaped junction. They could see doors to the west, doors on the east side of the north corridor, and a chamber even further north.

North they went. Doors lead them to a dead end. Chamber has open-top glass urns with giant centipedes inside them. They went back to the T-shaped junction and listened at the west doors. They heard a sound of flesh smacking flesh.

Forcing the doors open revealed a chamber some twenty by thirty feet. Two men dressed in soiled plate armour stood in the center. Both had red cheeks. One finished slapping the other just as the party had broken in. They both turned their had to the adventurers and grinned.

Adventurers decided to wait a moment to see what this two fine gentlemen will do. They did the following: grinned widely, took out their broadswords, and hacked Somniel to death. Tikatu was next. Once again, Kho Rimbo and Tobias sprinted for their life.

They ran down the long corridor eastwards, the north through the empty chamber, and then back into the chamber where they killed three men, then west and north into the orange-red stoned chamber, then west, then south past the scorpion, past the flaming doors, all the way to the tree of fire.

They waited and waited, but neither Somniel, nor Tikatu reappeared in the chamber.

“Perhaps we all need to die?”

“Maybe it is time to cut our losses, get the coins, and get out?”

Maybe, but that wasn't what the surviving duo did. They backtracked to the chamber where they left two thousand coins. And then they explored the long corridor to the north. Kho Rimbo held a torch, while Tobias sneaked behind him, invisible.

Tobias witnessed three arrows piercing Kho Rimbo—one through the eye, one through the shoulder, and one into the chest. The magic-user fell down to the ground with a loud thud. His torch extinguished.

Tobias held his breath, hugged the wall, and calmed his heart. Two figures became visible at the end of the corridor as they lit up a torch of their own. Tobias walked softly to the south end of the corridor. Then he nocked his bow, and aimed. This time he struck true—twice!

Two figures fell to the ground. Their torch did not go out. The hobbit investigated the room of two assailants, finding several jars full of gold coins. He took them all out—four hundred seventy-six to be precise—and filled a large sack. The he hauled it back south, added copper and silver pieces, and then got lost, made a few circles and wrong turns, but eventually found his way back to the scorpion chamber.

There the giant golden scorpion gazed at him, expectantly. Tobias took out a handful of golden pieces and added them to the arachnid's pile. The beast chittered and clacked a happy tune. Tobias went through the flaming doors, took a deep breath, and stepped into the tree of fire.

He found himself back in the wizard's chamber. A sack of coins weighted his hand. The scroll in his hands turned into ash. Tikatu and Kho Rimbo stood behind him. A familiar elf slept on the ground besides him.

What else will they find in the fugitive wizard's quarters?

Discuss at Dragonsfoot forum.

#Wilderlands #SessionReport

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Adventurers

Character Race Class Description
Ambros Human Cleric level 6 Follower of Aniu, Lord of Time.
Ignaeus Elf fighter level 5 / Magic-User level 4 A slightly weathered looking elf with dull blonde hair and chiseled features. Seeks wealth and knowledge.
Tikatu Human Druid level 1 A dirty little ma with dark and dirty skin, wearing loincloth with no back. “What will be, will be” is his favourite aphorism.
Kho Rimbo Human Magic-User level 1 A knife throwing wizard extraordinaire. Covered in ritual knife scars. Cuts himself whilst casting. Prone to being sarcastic.
Dalkanarion Human Fighter level 5 A youthful specimen in full strength, full of purpose, bluster, and eagerness to prove himself.
Tobias Lindflags Hobbit Thief level 1 A sixth-born son standing to gain nothing from inheritance, so he set out to make his own fortune in the world.
Helmuth Mithaft Human Fighter level 1 A bold mercenary with glorious red beard and pearly facial hair.

Meadowlark 1st, Airday

Spreading out in the X shaped chamber, the adventurers split between investigating the marble statues and guarding the stairs leading further down. Following the blood trail led them to this chamber. It continued down the stair.

The statues of naked men armed with spear and shield. They had nothing of value on them, although the did find remnants of a long deceased adventurers with two rotten sacks of coins. Judging them to be too heavy to carry now, the party left them where they are.

Dalkanarion burst into the chamber, ready to dish out some pain. He rode hard from the Cedarwade Keep, having left it in capable hands of Jace. He was joined by another massive specimen, the notorious mercenary Helmuth Mithaft.

Emboldened by fresh meat slabs for the front line, the adventurers descended into the darkens. Blood trail split to the right and left. Left trail led them to several dead ends, most filled with grisly remains of ghastly ghouls.

Ambros recognised two of his fanatic followers. So he ordered his living followers to drag out the remains of his deceased followers.

Moving north, following the right hand path, led the party into an octagonal chamber filled with gnawed bones, an defiled scraps. The air was humid. To the north was a round chamber, in essence a pool with circular gangway running around. Iron rungs were spaced nearly a hand apart, making it a real risk that small, elegant foot—like the ones of a hobbit or elf—could easily slip through and sink into foetid water beneath.

To east was a most curious long corridor. Every ten feet was a ten by ten iron grate, flanked by an alcove to the sides. Beneath each grate was dark water within arms' reach. While most of the adventurers discussed how to traverse the weird corridor, Tobias listened attentively.

He heard sounds as if something was breaking the water surface, but it was at irregular intervals and he could not see anything in the darkness. He informed the party.

Having throughouly discussed their course of action, the adventurers decided to avoid stepping over the grates in case they break under the weight of heftier members. They would go two by two, each stepping into the alcove on the side, and then stepping on the solid ground beyond the grate.

Ambros commanded a squad of heavy footmen to guard the octagonal room while they move down the corridor. In other words, they were to protect the rear so adventurers are not caught in a difficult position in the corridor.

Party crossed a total of five grates before reaching the end of the corridor. And what a sight it was! Wood doors, covered with painted and carved symbols, runes, and pictograms! These were obviously of more recent make, and not how the doors were made.

As Ignaeus and Ambros approached the doors to investigate them closer, junior adventurers, who shall be left unnamed, hid in the alcoves by the grates, “just in case.” Dalkanarion and Helmuth stepped to the side, into the corridor leading south, down to the steep staircase.

The inscriptions were magical, no doubt about it. They were also entirely unreadable. Ignaeus was unwilling to doff his armour in order to cast Read Magic. Ambros did spot an overly-elaborate cursive script. It was very similar to the script on the scroll he had read before. The one that rendered himself and Dalkanarion hairless. The one that turned two of his colleagues into charcoal. Naturally, he read it.

The script read:

“Klekless Racoba”

Silent gasps could be heard.

Have they finally found the fugitive wizard?

Paranoia set in.

What's with the grates?

What's with the runes?

The doors must obviously be trapped!

What to do? How to open them?

Alarmed yelling disrupted adventurers' contemplation.

Tikatu the pygmy was first to see the horror that befell Ambros's squadron.

Desperate screams supplanted yelling as a pack of feral ghouls tore through the heavy footmen. The latter were completely surprised.

“Begone in the name of Aniu! Begone in the name of Forseti!” Ambros bellowed, holding the golden gavel up high.

Undead cannibals fled in presence of such awesome divinity. They left a gory scene behind them. Not a single footman was left standing. Tikatu and Tobias could hear sounds of splashing water as the monsters fled.

“Let's just pour all the oil we have on the doors. Then we burn them down.”

Everyone agreed. Once the doors were well oiled, the adventurers returned to the octagonal chamber. They avoided the grates on their way back. Looking at the pool to the north did not reveal any floating ghouls. Quiet splashing could be heard from time to time.

Illustration by Brulligrum.

Ambros found that four of the footmen were still alive, albeit paralysed. They were dragged into the corner and left there to recover.

Dalkanarion, Helmuth, and Ignaeus decide to lift the grate closest to them, to form a sort of barrier in case something comes at them down the long corridor. Elf was tasked with looping a rope through the rungs. As soon as he pushed the rope down one of the rungs, three pairs of rotted arms emerged from the water and clawed at him. Being an elf he was not susceptible to the perils of ghoulish caress, so he just shrugged them off. The plan was abandoned.

Tobias was trusted with the task of hitting a large, immovable plank at hundred feet. He wrapped an oil soaked rug around his arrow tip. Then he lit it. Finally, he shot it straight down the corridor, hitting his target true.

The doors caught fire. By the time they burnt down, the surviving heavy footmen have regained their facilities. Whole party moved onward, sidestepping grates as before. Ignaeus took the rearguard. Four heavy footmen were assigned to watch the south corridor leading down the steep staircase. Others investigated the chamber up ahead.

The room was finely furnished. Large, plush carpet dominated the center. A solid bed was to the south. Heavy oak writing desk was to the east. Tall closet was next to it. North wall was lined with wooden shelves. There were another doors to the north too, and they too were covered with symbols and arcane lettering.

Besides the furniture, room was almost empty. There was no mattress nor lining, nor pillows, on the bed. Shelves were bare, besides three leather bound tomes and a dozen of scroll cases. Writing desk was completely bereft of anything. Wardrobe was empty too.

Three ghouls dared to exit the foul water. They crawled and started chewing on their victims ankles. Ignaeus had spotted them—courtesy of coin enchanted with continual light that was left behind in the octagonal chamber—and forced them to retreat by peppering them with arrows.

Tikatu bobbed through the wizard's chamber, uttering the words of power. Several objects were wreathed in soft, purplish light, detecting as magical. A dozen scrolls lit up. The door frame and hinges on the northern doors. Something inside the second drawer of the writing desk.

Seeing how violently mundane the carpet is, Helmuth gingerly rolled it with his polearm. Confirming no traps beneath it, he rolled it completely and then secured it with rope. It was a heavy carpet, even for absolute unit like himself.

Tobias opened the drawer. Then he pried open the false bottom. And there he had seen the source of pale purple light. A gold ring with a polished emerald gem. The hobbit took the ring, slid it on his finger, and vanished.

“Oh no, not again.”

What else will the adventurers find—or lose—in the chamber of the fugitive wizard?

Discuss at Dragonsfoot forum.

#Wilderlands #SessionReport

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A zine chronicling the Conquering the Barbarian Altanis D&D campaign.

This issue details sessions 82, 83, and 84.

Adventurers undertake two independent treasure-seeking forays, and one untimely, but also unsurprising, ending.

You can download the issue here.

Overlord's Annals zine is available as part of the Ever & Anon APA, issue 3:

#Zine

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#RPGaDAY2025

Prompt Result
Daily Reward
Question When
Mood Enthusiastic
Subject Rule

Prompt interpretation:

When does a rule reward enthusiatic gameplay?

Any rule that include leeway and/or guidance on how to account for especially daring undertaking. In Dungeon Master's Guide Gary suggested ranking players on how well they played, and then modifying their earned experience based on that. One could be inspired by such system, and devise a table of their own modifiers that considers the boldness, ingenuity, and enthusiasm of players' plans and actions.

#RPGaDAY #RPGaDAY2025

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